Hi! Thank you for your review. I'm glad you enjoyed my music!
We actually debated a lot about the health bar but decided to approach it similarly to how Hollow Knight approaches bosses. They do not use health bars but visual indicators that the boss's health is being depleted.
As for the main character's design, she is a discarded ballerina automaton, as the description points out. She is going to be quite rough around the edges and not very easy on the eyes. If she was easier to look at then it would discard the point of the game. This design choice was intentional.
I'm glad you enjoyed the game! Thank you for your comment.