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(+1)

really enjoyed this, could stick on this for hours if the balancing was refined a little bit more!

at some point a reached a stage where my fabricator was only giving me end-cap circuit pieces and buildings, so i couldn't reach any of the crates, and so couldn't generate enough power to afford placing buildings and got overrun.

also, on occasion i got a little confused as to which grid cell the frogs were on as well, when there were many on screen.

regardless, there's a great depth to this for a jam game, and the spritework/animations are very nice. appreciate the tutorial and little QoL things as well. fantastic work!

(+1)

also i like the frogs :)

Thanks! Yeah, I’m probably going to make the camera angle a bit higher or try to find another solution to make the overlapping sprites less noisy if I make another game like this so that it’s easier to tell who is on what cell.