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It’s a good idea, and the graphics, despite looking very amateur, work. I liked the bosses' behavior—each one has its own style and different phases, which I think is great. It’s also cool that you can upgrade abilities. However, there are certain aspects that hold it back:

  1. The bullets are very slow. I understand that you can upgrade them and increase their speed, but I still think it wasn’t a good decision because it makes the game feel unpolished at the start.

  2. The bullets don’t get destroyed when colliding with the boss, which takes away a lot of the satisfaction of landing a hit.

  3. The bosses don’t appear in order. Sometimes you start fighting one, then die, and suddenly you’re fighting a different one. The player is learning the mechanics of the first boss, and suddenly has to fight a new one, which not only disrupts the player’s progression but also takes away the excitement of wanting to see what’s next. Basically, I can be losing and still experiencing the whole game without “earning” it.

  4. A minor detail: It's odd that the aspect ratio is different when playing in windowed mode. I imagine this is an error due to the rush of the Jam.

Despite all this, I think it’s a good game considering every aspect was made by just one person. Well done!