Play GoldenNight
Golden Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #562 | 2.003 | 2.833 |
USE OF THEME | #625 | 1.886 | 2.667 |
CONTROLS | #659 | 1.886 | 2.667 |
Overall | #685 | 1.827 | 2.583 |
SOUNDS / MUSIC | #697 | 1.650 | 2.333 |
ART / VISUALS | #700 | 1.886 | 2.667 |
FUN | #718 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The player ship spins over itself, so the player needs to aim according to the spin
Did your team make the majority of the art and music during the jam?
Yes, I was the only one but made everything during the jam
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Comments
I think the game first impression is that is a bit chaotic but after a while we get used to how it plays and its cool overal, I think you may need to po9lish some things but i like it overal, I rate graphics and mechanics over the rest but all is good, also if you have time please check my game, thanks!
Hi There!
I see there are still some games left on the "less rated projects" list.
I just found your game there and rated it. ;)
If you have time, please take a look at my project and rate it too.
I would really appreciate it!
Have a nice day / evening!
It’s a good idea, and the graphics, despite looking very amateur, work. I liked the bosses' behavior—each one has its own style and different phases, which I think is great. It’s also cool that you can upgrade abilities. However, there are certain aspects that hold it back:
The bullets are very slow. I understand that you can upgrade them and increase their speed, but I still think it wasn’t a good decision because it makes the game feel unpolished at the start.
The bullets don’t get destroyed when colliding with the boss, which takes away a lot of the satisfaction of landing a hit.
The bosses don’t appear in order. Sometimes you start fighting one, then die, and suddenly you’re fighting a different one. The player is learning the mechanics of the first boss, and suddenly has to fight a new one, which not only disrupts the player’s progression but also takes away the excitement of wanting to see what’s next. Basically, I can be losing and still experiencing the whole game without “earning” it.
A minor detail: It's odd that the aspect ratio is different when playing in windowed mode. I imagine this is an error due to the rush of the Jam.
Despite all this, I think it’s a good game considering every aspect was made by just one person. Well done!
The game is really chaotic, it was a little difficult to understand at first this mechanic of turning the sides of the ship, but later I managed to defeat some bosses.