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Thanks for the advice! We did have quite the back-and-forth pendulum going on the game’s difficulty. A small tweak of the numbers, and the game got way easier or way harder. I felt as though the game we submitted was at as much of a nice medium as we could achieve, but I admit that may be a bit biased as, of course, our game is easier to us than it is to anyone who hasn’t yet seen it. I was able to reach almost 700 seconds with some focused effort—maybe some clarity on how the different mechanics can be used to prevent damage would be in order? Thanks again for playing!