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(+1)

Interesting idea. I like the atmosphere and the powerups were actually quite fun to use (like the shotgun). Some feedback:

  1. The game gets overwhelming quite quick. There is no way to keep going for a longer while because there doesn't seem to be a way to really prevent damage completely? I tried for quite a bit but maybe I'm just bad.
  2. I think things like the mini map are nice but definitely unnecessary in a game like this and especially if the time spent on that could have been spent on more polish. Especially the level design seems to have suffered from resource allocation.

I think overall though there is potential here for some good hack-and-slashy type gameplay!

(+1)

Thanks for the advice! We did have quite the back-and-forth pendulum going on the game’s difficulty. A small tweak of the numbers, and the game got way easier or way harder. I felt as though the game we submitted was at as much of a nice medium as we could achieve, but I admit that may be a bit biased as, of course, our game is easier to us than it is to anyone who hasn’t yet seen it. I was able to reach almost 700 seconds with some focused effort—maybe some clarity on how the different mechanics can be used to prevent damage would be in order? Thanks again for playing!