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The idea of building your unit up by constructing elements and doing research elements. I can see that working well in a space exploration kind of game. In the tight environments it can be a bit tough to manage the wait for (begs for larger levels and more targets!) but there’s an interesting idea here.

Hello Hudson, and Thanks for your feedback! I'm wondering, were you able to make it until the end of the game?

The original scope of the game was that there would be actual enemy targets flying around, and they would also capture those power and research nodes; so you'd fight them over the control of those nodes. Of course, game jam time does exist :D

The layout of the level, and overall balancing of the game mechanics got left until the end of the jam time, so hence the ugly graybox. The level would've been far more sprawling, there would be more targets, and more enemies, your weapons would've acted a bit more differently, etc, etc... Of course, that calls for a post-jam touch on this one.

Thanks for playing!

By the way, I've played your game as well!

Thanks for playing my game as well! I managed to upgrade myself and destroy the sphere but wasn’t able to figure out where to go from there. I figured that was the end since the exit didn’t work earlier.