Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PoWertigoView game page

Shroudeye's Bigmode 2025 jam entry. A 6-DOF shooter.
Submitted by Shroudeye — 3 hours, 18 minutes before the deadline
Rated by 5 people so far
Add to collection

Play game

PoWertigo's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does your game represent "Power"?
1-Player needs to capture power nodes, and collect power, to unlock new abilities.
2-Player can balance power usage between ship subsystems.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I Like the idea, just missing that more intuitive gameplay.

Honestly like the look of the game even with the default gray boxes.
Definitely add sounds/music to the experience as it would enhance it a lot !

Submitted(+1)

The idea of building your unit up by constructing elements and doing research elements. I can see that working well in a space exploration kind of game. In the tight environments it can be a bit tough to manage the wait for (begs for larger levels and more targets!) but there’s an interesting idea here.

Developer

Hello Hudson, and Thanks for your feedback! I'm wondering, were you able to make it until the end of the game?

The original scope of the game was that there would be actual enemy targets flying around, and they would also capture those power and research nodes; so you'd fight them over the control of those nodes. Of course, game jam time does exist :D

The layout of the level, and overall balancing of the game mechanics got left until the end of the jam time, so hence the ugly graybox. The level would've been far more sprawling, there would be more targets, and more enemies, your weapons would've acted a bit more differently, etc, etc... Of course, that calls for a post-jam touch on this one.

Thanks for playing!

By the way, I've played your game as well!

Submitted

Thanks for playing my game as well! I managed to upgrade myself and destroy the sphere but wasn’t able to figure out where to go from there. I figured that was the end since the exit didn’t work earlier.

Submitted (1 edit) (+1)

I really appreciated the ambitious scope of this game. I wasn't able to find the enemy core but I gave it a fair shot, around 30 minutes. The navigation is pretty hard given the grayboxed environment, and eventually I flew into a corridor with no lights and couldn't find my way back out. I liked how the movement felt, and being able to allocate power to different systems was neat. I don't think the increased boost drain was really required at higher engine power though. Overall I think this would be a cool game if it was given more time.

Developer

Hello jsburg, and thanks for playing!

This project will receive a post-jam update, for sure. I had much fun creating this one, and I'm curious how it would turn out myself :)

Submitted(+1)

Love the lighting

Developer

:D Me too... though I Wish I Had More Lights.

Thanks for giving it a try :)