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(+1)

It took me a bit before i figured out what i was doing, but thats life i guess xD

An easy improvement to make is to reduce the difference in detail/style between the bubles and the background.
I'd also recommmend adding some feeback when you influence another bubble(or they you), you can see it through the color change a little bit, but it isnt very clear. (same goes for the pickups).

Its a simple but "unique" game that tries to tell some interesting stuff, but the gameplay does not really match, or atleast, it needs a bit more.

These are relativly small things so nonetheless, its a fun experience, well done

(+1)

Thank you for the feedback! Totally agree, and most of these were matter of time/resources.

For the jam the focus wasn't on game play during the jam, and we'll definitely work on it.

For the style - we kinda wanted to have contrast between bubble and background, but I guess it shouldn't be that different.

And for the feedback - the bubbles say words based on the emotions they emit. And you respond to them (or they to you) if got hit with the dominant emotion. So there is quite cool mechanic there, but it ended up being hidden, and we'll try to surface it a bit more later :)