I love the atmosphere you built and the art and music is lovely! As for gameplay, it was difficult to tell what the boss was doing at times, especially the ballerina's slide move. Having a more pronounced anticipation pose coupled with some quick vfx and sfx can really help with telegraphing attacks! Awesome stuff!
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Artist here, Thank you so much for playing ! We did what we could on the animation side but because we wanted to offer a fuller experience we opted to build wide (have 3 bosses and an ending) instead of concentrating on one boss and building tall, we feel like the animation can be reworked at a later date, I agree with you, thank you for the feedback !