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(+1)

The art was nice, the animations were smooth and the gameplay was simple but worked.

I really disliked the camera, as for some reason the square to show where you were facing kept wobbling around, basically having permanent motion shaking. If the game was any longer, I feel like I would be puking. The camera also feels way too smooth, I get that you’re trying to show the scene in front of the player, but in combination with the camera moving when the player moves, as well as with the mouse moving, it just makes it a mess. Perhaps a delay before the camera actually moves, and a range of player/mouse movement that the camera ignores would be good.

Should try to at least put some sound effects in, as I feel something as simple as your attack having a sound effect would be good enough.

I would see this being on minigame websites if more content and fixes were made.

Thanks for the feedback and playing my game!

I can be sensitive to low frames which can evoke the same feeling in me, and I am simply updating the position every frame to exactly where my mouse is, which does cause not smooth cursor movement, but did not know it could cause the kind of nausea you mentioned. 

I used a dynamic camera and put some code to make it work with controller and the code is not very nice, which I think is the weird behaviour I think a delay would be nice too. The camera with the fast movement is a bit weird! In fact I had to put a delay in the shotgun animation so the animation clearly visible, because in motion it isn't.