I really liked the game art and the concept is really solid. I played for quite a while until I finally beat the boss. I found it difficult and a bit frustrating at times, mainly because there were moments where there wasn’t much to do except wait for food to spawn. I even reset multiple times just to try a no-hit run until I ran out of segments.
I think the reload mechanic is the biggest aspect that needs adjusting for the game to feel better. The concept of reloading and the segmented body is great, especially the idea that taking damage doesn’t damage you but instead removes a segment due to the player’s large hurtbox. However, the reload mechanic really slowed down the gameplay and disrupted the flow. It felt overly punishing and frustrating to get hit, and it also took away from the bullet hell aspect about fluid and fast-paced action. Also, the player’s hurtbox doesn’t quite match the typical bullet hell standard of being small and precise for dodging, but I think you handled that aspect well in your design. That said, I really enjoyed the game and was actually a bit sad that there was only one boss. The has a lot of potential, i liked it, good work!