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I saved this and another GB Studio game for last in my testing queue so I could play them on hardware. So I was sad to see there was no download available anywhere I could find. 

Nevertheless, I liked the concept. I had some difficulty figuring out what to do, however. With no player feedback on how much strength the sword has, I wasn't sure how often I needed to replenish it. I was also completely frozen on a handful of play-throughs after trying to replenish the sword. No matter how many chosen ones I "spotted" amongst the visitors, I never reached a winning ending.

I'd love to see you keep going. I love seeing new GB games and think you're at the start of a cool idea!

Thank you so much for all your feedback! I will be happy to provide an updated build with a download for hardware when voting is lifted. I plan to do another round of polishing so your feedback is incredibly useful on thingd to prioritize :)

Currently, for the sword if you press A next to it then you get a sweat emoji. If you get elipses .... then the sword is at full power. It is possible to get the alternate ending in this build, but youre correct that the clues are not well communicated. You have to just kind of get lucky, which was not my intention.

 I am curious to know more about the freezing, as its not something Ive encountered yet. Youre freezing next to the sword or elsewhere in the level? I have some ideas what could be the issue.

I really appreciate you taking the time to play and leave a nice comment! this is my second GB studio game and I'm really enjoying it.  Thank you for the words of encouragement.