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(1 edit) (+1)

I beat it! Really nice take on the theme. Really nice design work throughout, the mechanics are simple and you really did a good job of having solid level/boss design to make sure the game kept throwing you new ideas until the very end. I really appreciate how I couldn't really get stuck bouncing between two parallel walls perpendicularly because of the slight angled velocity added to the player when they bounce between them in that manner. The tutorial was really well done as well. There are so many different things you must have considered when designing everything and I think it payed off really well. I had fun messing around with the movement as well, it felt really satisfying to maneuver around the levels!

Thank you very much! And good job on beating it :)

But well, actually in theory you can get stuck between parallel walls, movement code is quite simple, but that should be almost impossible to get the right angle.