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Very polished visuals and a clean gameplay loop. The sprites are all very adorable. It would be nice for there to be some form of telegraph when an enemy is about to attack so the player knows to drop them or move out of the way though since they typically just immediately hit you with no warning.

Hmm, i might look into that, perhaps a warning sign? Or maybe you have an idea.

Either a brief flash before shooting or the bottle squashing down and then extending to shoot might be useful visuals for it.

They do have a animation, but it plays WHEN they shoot.