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haha yeah i had a few people recommend I swap to renpy. Unity kept giving me issues and deleting my progress so I just bit the bullet and swapped. As for saves, it won't port your save from unity, but it should carry over from each renpy version (I think. I'm still learning renpy).

I asked about the npc thing a while back in my discord. This game takes place in the same setting as the rest of my art and there are no males there, just women and futas. I asked if people would prefer seeing a placeholder character like what we have now, or a fully rendered futa character. The responses were pretty even so I went with the greyed character to appeal to more people while still keeping it in my lore boundaries.

No, I mean it won't port saves from an old renpy update to a current one. 

As for the placeholder, you should have just went with the futa; then just worked the camera angle differently. Or, put in an option in the game that lets you choose what is the person's preference.

Then make two or three different versions, depending on the choices you place and go from there. It can be right at the very start of the game, right before you put in your characters name. 

I'm saying that because the placeholder makes it look like the game is unfinished to an extent. I'm not trying to be rude and hurt your feelings or anything, just honest. 

Either way, the game has come a very long way! From questionable and shaky at moments, to enthralling and enticing. I'm excited for whatever changes and updates you make! :)

Oh that's odd. Oh well, I'll see if that's something I can fix in the future.

Eh, I asked around and there were no strong opinions and you're the only one that has brought it up so I'll just keep it as is for now. The option thing goes back to me having to make multiple renders for one scene, I just don't have the bandwidth for that so I'll stick to asking what I've been doing.

Okay.