Cool game! Having both your ammo and health tied to the same meter is interesting! I like the idea of being able to do both melee and ranged at the same time! It was hard to understand the timing for reflecting projectiles tho.
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Fair point on the reflect mechanic, I tried making the hit area huge for the sword and projectiles, but even still you have to be kind of early. I think I should maybe have had a system that reflects projectiles that hit the player during the animation instead, which is how games like overwatch do it and is more intuitive.