Yep, I wanted to experiment with the Balatro meta and action gameplay. I've had an idea for a long time about emergent/immersive gameplay with a random set of abilities, with the help of which you have to creatively solve problems with a limited number of resources, for example, my other game from the jam is designed in a similar way, but it's a puzzle platformer - https://dedreflection.itch.io/jam-dev-sim. But I was thinking about how to solve the problem of the meta structure, the draft of abilities and modifiers, and decided to try the Balatro meta at this jam. Thanks for the advice!