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How does your game represent "Power"?
Power—collect power-ups to overcome levels and change the game.
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Comments
Really like being able to get the enemies to kill each other.
Damn this was really fun! now I want to replay hotline miami haha!
Think it was a bit too hard though, a bit too few bullets and a bit too hard to predict the trajectory when firing, but overall very good! good job :D
Thanks!
Fun game! A few of the abilities seemed useless but I had fun trying them out. Box OP? everything seemed to work well and I enjoyed the sound and music. The player character was a bit hard to see, maybe a new color on him or the background? Nice work!
Yes, I tried to make the whole visual in the last two hours :) The box is definitely OP, many abilities are poorly balanced due to the probability of their drop, other synergies were expected.
Very well put together, fun, and I really like the fact that in such a small game you still have the option to choose very different playstyles.
Thanks! Many abilities suggested creating emergent gameplay, but there wasn't enough time for everything.
really liked the way the powerups jiggle when you mouse over them. this is a neat little game, nice job.
Thanks!
Big fan of this, the old Windows style matches surprisingly well with the PSX graphics. Crazy amount of content for a game jam game! Let me know if this ever turns into a full release :D
Who knows, maybe in future... :)
Love the style! It is insane what you have pulled off. Nice one.
Thanks!
I won! This is pretty fun, my only gripe is that sometimes when swapping items the aiming would become offset.
Thanks! Know this issue, yep
I don't know how you managed to create a rogue-like in this time but well done! One of the most enjoyable games I've come across so far :)
Managed this is a nightmare. Thanks!