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(+1)

Wait, Action Balatro?  That sounds so awesome!  Is that what this project started off as?

Nice level and game design.  The AI works well.  The game really makes you think hard about whether to stealth or risk shooting a precious bullet.  Limiting the power ups, again, requires you to think carefully.  Lots of interesting decisions through out.  Really great job.  Amazing feel to it.

Recommendations:

- "R" shouldn't be used for retry, as it's so commonly bound to reload weapon in shooters! 

- Enemy attacked while I was still reading the instructions.  Maybe pause the game until player clicks on the instructions to proceed.  Also, clicking ok fires off one of the precious few bullets!

(+1)

Yep, I wanted to experiment with the Balatro meta and action gameplay. I've had an idea for a long time about emergent/immersive gameplay with a random set of abilities, with the help of which you have to creatively solve problems with a limited number of resources, for example, my other game from the jam is designed in a similar way, but it's a puzzle platformer - https://dedreflection.itch.io/jam-dev-sim. But I was thinking about how to solve the problem of the meta structure, the draft of abilities and modifiers, and decided to try the Balatro meta at this jam. Thanks for the advice!