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(+1)

I played the game and I couldn't beat the first boss, I was too focused on managing on the right and doing things on the left that I found myself confused, mostly because I need to do a lot of dragging and placing stuff. better way is to simplify things, like the spin, I guess there are more combinations, but what's the point of seeing them if I can't use them, especially when I need to also drag other stuff while trying to get away from the boss.

the art is good, though the gameplay needs a lot more improvements.

Thank you for your feedback! The controls were an experimental design—we wanted players to make strategic choices between dodging attacks and managing their inventory based on the situation. Managing the inventory when the boss is using an easier-to-dodge skill can make the experience better. We appreciate your thoughts and will keep them in mind for future improvements!