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Aka1chi

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A member registered Jul 08, 2024 · View creator page →

Creator of

Recent community posts

Thank you for your feedback!

Thank you for the detailed feedback! We’ll work on simplifying the controls to help players get more comfortable with the core gameplay. We'll definitely consider this for future updates!

Thank you for playing! There’s a tutorial in the game that walks you through all the controls, but we understand it might take some time to get used to ;)

Thank you for your feedback!

Thank you for your feedback! The controls were an experimental design—we wanted players to make strategic choices between dodging attacks and managing their inventory based on the situation. Managing the inventory when the boss is using an easier-to-dodge skill can make the experience better. We appreciate your thoughts and will keep them in mind for future improvements!

Thank you for your feedback! This was an experimental design choice—we wanted players to strategize when to focus on the battlefield (during harder-to-dodge attacks) and when to manage their inventory (during easier moments). We've also heard that the difficulty is quite high, so we're considering adding a difficulty selection in future updates. We appreciate your thoughts!

Thank you for playing!

Thank you for playing and commenting!

Thank you for playing! We're glad you enjoyed the experimental game controls and mechanics!

Those two attacks are definitely tricky to dodge—we'll be balancing them in future updates! We also agree that hitting and getting hit could use more feedback, and we'll work on improving that. Thank you for your detailed suggestions!

Thanks for your input on the game's controls!

Thank you for your feedback!

That knight looks adorable! Maybe add a slight wind-up before skill casts to give players time to react ;)

The controls of the game are really fun! You can either use your stamina in the game to spin the weapon or use your real-life stamina to spin it XD

Thank you for your feedback! The skill item drop rate definitely needs to be higher, and we’ll be adjusting both the drop rate and boss health in future updates. We appreciate your input! ;)

Thank you for playing and commenting! 

Thank you for playing! We’ll definitely check out your game later ;)

Thank you for playing! We're glad you enjoyed it!

Thank you for playing! We're glad you enjoyed the challenge! We'll adjust the bosses' health as we continue balancing the game in future updates ;)

Thank you for your feedback! We appreciate your thoughts on the difficulty and item drop rate—this is something we’ll look into adjusting. We also understand the frustration with the TV boss's bullet attack and arena layout, and we’ll consider ways to improve the balance. Thanks for playing and sharing your experience!

Thank you for playing!

Thank you for playing and commenting! We will play and rate your game later!

Thanks for your suggestion! Switching from dragging to clicking would definitely make the controls easier, but the current system is an intentionally designed challenge as part of the game's experimental mechanics. We appreciate your feedback—thanks for playing and commenting!

Thank you for your feedback! We intentionally designed the game as an experimental challenge, where one hand controls movement while the other manages skills and the inventory. Our goal was to create a gameplay experience that requires both hand coordination and strategic timing for actions. We agree that the hit feedback needs improvement—thank you for playing!

Thank you so much for your thoughtful and detailed review! We're happy that you enjoyed the game. If we had more time, we’d love to expand on the storytelling and add more interactive game objects in the second part. Your feedback on the hints is also really helpful — we agree that a hint system that reveals clues one at a time, rather than showing everything at once, would improve the experience. 

Again, thank you for playing and sharing your experience with us!

Thank you! <3

Hi,

We’ve confirmed that the game functions properly both on the website and in the downloadable version. Players need to solve puzzles to progress to the next levels or select “Let It Be” in the pause menu. Sorry for any confusion!

I didn’t expect this game to be such a fulfilling experience. It nourishes my emotions, curiosity, and feelings about the story behind you, the developers.

Typically, I enjoy games that test my skills and challenge me to solve problems. That’s why I’m surprised by how much I love this one. It offers a completely different experience—calm, without tension, and immersive enough for me to explore every detail of this little world.

The game’s aesthetic makes it feel cozy, relaxing, and somehow close to nature. I love learning about how you collected flowers, stones, and plants in real life and added them to the game. It feels like, as I explore this world, I’m retracing your steps, experiencing the same sense of discovery. This naturally lets me empathize with you and your feelings of exploration.

I admire the values expressed in this game. My favorite line of yours is about collecting an “ugly” stone, but how it still feels new enough to deserve a closer look. I feel the same—I love trying new things, “good” or “bad,” because each experience has its own meaning. I haven’t traveled in a while, either, and this game makes me want to go outside, explore nature, and reconnect with the beauty of little things.

Thank you for sharing such a beautiful experience through a game. I love it when people express themselves as you do, and I believe games are a powerful way to evoke empathy in players. At the very least, my emotions have been deeply touched by your expression in this game.

Thank you for playing!

谢谢!!<3

Thank you! <3

Thank you for your comment! Glad you enjoyed it <3

Time Left: 8.835! The puzzles are easy, but the time limit adds tension to the game. Great experience!

(2 edits)

Thank you for your feedback! I’ve added arrow key controls, so you can use different fingers to press both W and the Up Arrow and still achieve the same upward movement. Now your fingers can take turns getting tired from spamming both keys! ;)

Thank you!!! <3

Sorry about that! The positions of the crows are fixed, so I assumed players would remember where they appear after retrying the game a few times. Do you think reducing their speed might help reduce the frustration? ; ;

Thank you!! I have fixed the bug and uploaded the new version! <3

This is such a cute and fun mini game! The sprites are also adorable too! I love it! !<3<3<3

Thank you! <3

You die only if the birds touch the light insect, so move faster! ;)