Thank you for your feedback!
Aka1chi
Creator of
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Thank you for your feedback! The controls were an experimental design—we wanted players to make strategic choices between dodging attacks and managing their inventory based on the situation. Managing the inventory when the boss is using an easier-to-dodge skill can make the experience better. We appreciate your thoughts and will keep them in mind for future improvements!
Thank you for your feedback! This was an experimental design choice—we wanted players to strategize when to focus on the battlefield (during harder-to-dodge attacks) and when to manage their inventory (during easier moments). We've also heard that the difficulty is quite high, so we're considering adding a difficulty selection in future updates. We appreciate your thoughts!
Thank you for your feedback! We appreciate your thoughts on the difficulty and item drop rate—this is something we’ll look into adjusting. We also understand the frustration with the TV boss's bullet attack and arena layout, and we’ll consider ways to improve the balance. Thanks for playing and sharing your experience!
Thank you for your feedback! We intentionally designed the game as an experimental challenge, where one hand controls movement while the other manages skills and the inventory. Our goal was to create a gameplay experience that requires both hand coordination and strategic timing for actions. We agree that the hit feedback needs improvement—thank you for playing!
Thank you so much for your thoughtful and detailed review! We're happy that you enjoyed the game. If we had more time, we’d love to expand on the storytelling and add more interactive game objects in the second part. Your feedback on the hints is also really helpful — we agree that a hint system that reveals clues one at a time, rather than showing everything at once, would improve the experience.
Again, thank you for playing and sharing your experience with us!
I didn’t expect this game to be such a fulfilling experience. It nourishes my emotions, curiosity, and feelings about the story behind you, the developers.
Typically, I enjoy games that test my skills and challenge me to solve problems. That’s why I’m surprised by how much I love this one. It offers a completely different experience—calm, without tension, and immersive enough for me to explore every detail of this little world.
The game’s aesthetic makes it feel cozy, relaxing, and somehow close to nature. I love learning about how you collected flowers, stones, and plants in real life and added them to the game. It feels like, as I explore this world, I’m retracing your steps, experiencing the same sense of discovery. This naturally lets me empathize with you and your feelings of exploration.
I admire the values expressed in this game. My favorite line of yours is about collecting an “ugly” stone, but how it still feels new enough to deserve a closer look. I feel the same—I love trying new things, “good” or “bad,” because each experience has its own meaning. I haven’t traveled in a while, either, and this game makes me want to go outside, explore nature, and reconnect with the beauty of little things.
Thank you for sharing such a beautiful experience through a game. I love it when people express themselves as you do, and I believe games are a powerful way to evoke empathy in players. At the very least, my emotions have been deeply touched by your expression in this game.