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(+1)

Thanks for the feedback, and I totally agree! The original point of the runner-type enemies was supposed to sort of swarm you to prevent you from being able to hit the harder enemies like the shooters, or hopefully, the runner enemies would sort of push you towards the big muscle guys so that they could also swarm you and do massive damage with their slam ability. But the runner (and most of the enemies in general) ended up being pretty easy to kill. If we continue to work on the game after the jam balancing would definitely be something to take into account (or possibly more enemy types which another player suggested in the comments).