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(1 edit) (+2)

Very solid art and music. Sound effects didn't do a whole lot for me, and the narrative wasn't super clear as to why I was suddenly turning evil. What power was I given? How does my character relate to the bosses? "Show don't tell" is a popular phrase, so maybe consider baking the story into your atmosphere and background and level design? 

Encountered a bug where I beat the Creator but the battle didn't "stop." Then I ran into a stationary explosive and died LMAO

Bosses don't really "interact" much with the player. When I bum rushed them with my claws the battle was over in 10 seconds, except for the scorpion. Had to be a lot more careful with him, he's very slippery. I could use more feedback when I hit a boss, and more telegraphing of what's an attack and what's moving. 

Overall it just needs these little polish things - I see great potential in this. Well done!

Thank you so much for the detailed feedback!

We'll be doing a lot of balancing work in the near future to make the fights more fair and enjoyable.

As for the story, (SPOILER AHEAD):
TLDR: Player was born and accidentally given free will, which gives you this desire to escape the workshop, but The Great Creator who made you, doesn't want to allow this because you hold something important. As for the bosses that attack you, they all see you as defective and need to be taken care of. (SPOILER OVER)

We ran out of time to implement all of the dialogue into the game. There were supposed to be dialogue during and after combat, not just before. There was also a misplaced dialogue at the beginning which is an easy fix. And then there's much more secret lore that's been written out, but has yet to be added. And thank you for reminding me about environmental story telling!!! That's something I need to spend more time thinking about so I can add more story through objects in the environment, rather than just telling the player straight up. Very important stuff.

Also I'm noticing a couple bugs for the final boss as well. Did you try stepping onto the clock in the center of the room? That's supposed to act as a teleporter to bring you to the next part (The Title screen for that one lol)

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I think that story is super compelling and you could go about that many different ways! Definitely work on what you want the player to notice in your environment. The way I approach it for these types of projects is that I only use lines of dialogue that are absolutely necessary. I wouldn't mind helping out here! I'll try what you mentioned if I get to it - I did not stand in the center of the clock.

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Thank you so much for providing feedback and the play/rate! I will be returning the favor!