Thank you so much for the detailed feedback!
We'll be doing a lot of balancing work in the near future to make the fights more fair and enjoyable.
As for the story, (SPOILER AHEAD):
TLDR: Player was born and accidentally given free will, which gives you this desire to escape the workshop, but The Great Creator who made you, doesn't want to allow this because you hold something important. As for the bosses that attack you, they all see you as defective and need to be taken care of. (SPOILER OVER)
We ran out of time to implement all of the dialogue into the game. There were supposed to be dialogue during and after combat, not just before. There was also a misplaced dialogue at the beginning which is an easy fix. And then there's much more secret lore that's been written out, but has yet to be added. And thank you for reminding me about environmental story telling!!! That's something I need to spend more time thinking about so I can add more story through objects in the environment, rather than just telling the player straight up. Very important stuff.
Also I'm noticing a couple bugs for the final boss as well. Did you try stepping onto the clock in the center of the room? That's supposed to act as a teleporter to bring you to the next part (The Title screen for that one lol)
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I think that story is super compelling and you could go about that many different ways! Definitely work on what you want the player to notice in your environment. The way I approach it for these types of projects is that I only use lines of dialogue that are absolutely necessary. I wouldn't mind helping out here! I'll try what you mentioned if I get to it - I did not stand in the center of the clock.