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(+1)

Cool shooter, it somehow reminds me of Gyruss.

It took some time to get used to the rotation of the hamster wheel stage, but at some point it just clicks and feels natural ¦3

Battles did not feel very well balanced, with very little actual fight and a lot of waiting in between while trying to move the giant hitbox out of obstacles that appear anywhere on the screen.

Attack patterns are great, and I love that I have to learn them the hard way, which makes them feel rightfully dangerous.

Visuals and sounds are clean, great job at polishing!

I agree with you; we might have overdone some of the transitional phases, and it would be better to shorten them while improving the main boss phases. And you're not the only one mentioning the hitbox, so that's definitely something we need to work on as well. Thank you so much for your detailed feedback and for taking the time to play our game!!!