Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for trying it out! That's Meeka's artwork that works so well. I want to finish some GB style cutscenes for the endings and it was intended that, at least, each character type had a different ending. Did you have any particular ways you wanted or expected to interact with other wielders? 

Hi! Thanks for asking for feedback! I’m not sure in particular, but since you can move around as the sword’s spirit, it might be interesting if approaching candidates gave another small clue about their worthiness, like the colour or aura of their soul. This could give the player a bit more agency while balancing the altar's recharge mechanic. Just a thought though, I really appreciate the design choices so far!