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I think the goblins or the axe were a little too small, making it hard to hit consistently to get on a satisfying roll

It was also a bit confusing starting with a whole bunch of items with different icons - where it is a little unclear what it does

With that said - It offers some good arcady action as it is already :D

Thank you for playing and providing input. I really flubbed the opportunity to provide good usability and player onboarding. To be 100% transparent, I ran into some unexpected behaviors with tool tips and pop up windows and did not have enough time to fix it properly and had to concede to do a final submit a couple hours before deadline. Although I learned in the process, I am very disappointed in myself for the poor usability. Along with the other feedback I received, I hear you and I am doing away with mmo - style hotbar and transitioning to unlockable abilities which will be activated with combo inputs. Again, thank you for taking time to review and leave a comment!