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Game is still a lot fun with a very satisfying rotation mechanic. Any insights into how that was accomplished. Would love to use the concept in projects if you're willing to share.

davedalus was the code behind it but it uses centripetal force as the main mechanic like a planet circling a sun inputting an option just gives a small boost in that direction rebound just reverses your direction entirely. If we didn't do tap to move the game would just move to erratically so we restricted the movement to just tapping to make it more coherent