although I was not the coder on the project deadiless is an amazing coder and he really hit a homerun with the core mechanics with godot he really wanted it to feel like you were being drawn in as if it were real centripical force which he did amazingly at. He had said he was very proud of what he had done. Tho the engine is very powerful I think the coder is what made the mechanics so fun @deadiless thx buddy :3
jaedablea
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There was a lot more i wanted to get done but there was a lot of hold ups this month from ice storms knocking out power, scheduling conflicts, motivations, the fires that forced evacuations, pc failures and more unexpected events that are personal. We had it rough, but, we did get something made. Even if its not up to snuff I'm happy with out it turned out (kinda) ^^'' there is no polish but there is a game here.
notes from the art side of things:
I really disliked the perspective we choose for this game, it was difficult to make things look cool and still follow through the game's mechanics. As the artist I wanted a lot more features such as screen shake better arenas and health bars as well as backgrounds but due to the limitations of the issues we encountered we were stripped down to the bone on what could be done.
a lot more effects could have been added as they are in the games files and even updated stuff that just weren't swapped out a lot of this is still the test art so im sad to see all that art go to waste but worry not they were be put up on my itch for free.
Additional note please don't change game engine speed without talking with your artist xD the animations were created at a set speed and the engine speed doesn't cooperate with it if you don't follow the same thing in mind "speeding up" an animation to that speed still messes with production. This wasn't much of an issue for our game but it was at first.