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It's an enjoyable enough base for a decent FPS. I did manage to make it to the exit with out any major difficulty. I did unexpectedly die when checking out the furniture in the room you start in, as I didn't realize there were enemies outside. (I find it weird that there's no collision for the furniture)

I like the fact that the gun is a piece of cardboard, but it would be really cool if the gun was completely made of cardboard instead of just a picture on cardboard. (This idea might be asking a bit much though)

The idea you have for secrets is neat, but right now they're just somewhat of a disappointment.

Hei, thank you. Yeah, I forgot to add collision to the things, because I made and placed them quite late in development (last two hours, not counting build time).

The idea, with the cardboard gun was effectively something I needed to be able to model quickly and make it look good. So modeling a full weapon wasn’t really in the time, and I didn’t had a modeller at hand. But I agree, that would’ve been pretty cool. :D

Yeah, I’m fully aware that the secrets are dissappointing at best. I even wrote on the game page, that I only met the limitation by a technicallity. I wanted to make a shooter and completely forgot to think about the limitation…