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Team members
iedsoftworks, aka me :)
Software used
Godot, Blender
Use of the limitation
Well... there are secrets in the game to find :)
Cookies eaten
none really...
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Comments
They can shoot from like 5 miles away I cannot get them ):
This is a bit too hard for me.
Rate a papercut? 0/10 they arent cool.
Wait this was a game? Oh, give me a second.
It's a fun little shooter, I didn't manage to reach the exit though... I quite liked the effect of the death animation of turning to face the enemy who shot you
Hei, happy you liked it. You can crouch, to evade bullets ;)
the artstyle is amzing
Hei, thanks :D Was actually the first thing, that came to my mind when I read the theme
I really like it. I love these singleplayer FPSes, and this is a good one with great potential. However, there's issues, firstly, no tutorial, or anything telling you the controls, I spent a few minutes in the starting room figuring out the controls. The enemies also appear to insta-kill you, that's not a good feature, normally, you should die from a few shots, not one.
The concept is very interesting, but there could be some more explanation of why the man is stuck in a cardboard world. Overall, a very good game, with its flaws.
Hei, happy you liked it. Thanks for the feedback. The lack of tutorials and lack of “Narrative” came from my rather tight time planning. With that said, I could’ve at least wrote some small text about him waking up or something. And Controls could be written down somewhere on a table or something nearby.
Yeah, the health thing, I kinda agree, but I wanted to try it and I also tried to mitigate it, by for one having small levels with predictable enemy placements and showing the player what hit him and then a quick respawn.
Maybe I try to fix a few of those things, in an update. :)