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(1 edit)

the effects were quite good for attacks. The art was pretty cool. I am just kinda confused. Maybe I didn't get the the part with enemies, but there were a lot of breakable objects. The attacks were hard to aim precisely on keyboard. There was platforming, but it didn't seem like a main focus. There was a pop like song at some point about romance? not sure if that was part of a story?  there were 4 different characters with 4 different attacks, which seemed cool, but were hard to use, if they seemed to do anything(battle mage's melee didn't seem like i could hit anything before it hit me and it was stationary) It seemed almost like a grab bag of very different ideas sort of unrelated not like a specific vision. So the experience feel like it was lost in translation. oh also mouse lock in place would help, but that might be an intch.io thing. and other people already mentioned the camera.

over all it seems like the game you designed might have been really cool, but you guys might have fallen victim to scope creep, or just too large a scope from the start. I have been there plenty of times. Hope you work on the project more and it goes where you want.

(+1)

Thanks for feedback, I am uploading a new build tonight, which should alleviate many of the aiming problems.