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Classically i wasn't very good at it.. lol. I'm sure people who played my game also felt the game was pretty difficult but that's how it goes. (NOTE the web player might have been playing in slow motion? The speed of the game would change sometimes and obviously my critique that the game is slow paced doesn't really apply in that case, but I don't know.) Couple things though, I think the theme (not spin but the game's theme, art, design, ect) is well done and the atmosphere is obvious and quite entertaining. 

The loop of the game is easy to understand and pretty fun but I think the game suffers from a lack of telegraphing and the controls are a bit simple/rigid for a game that involves some slightly more complicated weapons to use (attacking in movement direction is a bit awkward). I also thought that the movement on the player could be quickened as it's pretty floaty. I really like the different phases of the main boss and the audio queues are very nice in their job of directing the game's progression. The game could use some general juicing up and maybe the enemies should take knockback or some kind of response to damage would make them feel more impactful and fun. 

Overall the game is fun and you instantly understand what you should be doing and want to see the fight progress but it is a little barebones in places. That is my review, nice job guys. (: