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At first, I was having a problem with the game stopping when killing the slimes in the vase, but once I mixed in heal between attacks that seemed to avoid the problem, and I was able to beat the hat slime. A quick tip that would take no time is to turn on viewport scaling in your project settings, so the game expands when the window is stretched. I had a bit of trouble reading and had to lean in. I haven't seen many RPGs so far so props to you for trying something different. Great job!

(+1)

First of all, thanks for that tip. I knew this was a problem, but didn't look into it right away, then forget it. I will definetly do that for the next build. Yeah...some people have reported the issues, I thinks it has to do which Enemy is selected, which are alive and what you did. The whole Fight Scene code is really messy. It was basicly the last big thing I worked on...and I really think that shows. 
Making a RPG from scratch was a bit....mad tbh, but I learned much from it. Especially how to organize and structure my code for a more complex project :)

Thanks for your kind words!