Good game! I like the central concept of evolving the weapon that gets passed down from character to character. It can be frustrating when you lose a life by getting passed onto a guy with 2 health but I like how each potential host has a different stat line, really makes you want to adjust your build based on whose currently wielding you. I think there's a lot of cool ways you can expand upon this too. I enjoyed my time with it
Viewing post in Only You Are Worthy jam comments
Yeah, thanks for playing my game! I know that it is frustrating for you to have your wielder killed, only to be taken over by a 2 hp enemy, but it is what it is. I did want to avoid letting players have specific upgrades that isn't meant for a weapon, so my limitations were there. But I did forget to implement the % Area Heal for entering new area.
Still, there were a few things I could have and wanted to add to the game, and I'm looking forward to the day I add it. Thanks!