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Yeah, thanks for playing my game! I know that it is frustrating for you to have your wielder killed, only to be taken over by a 2 hp enemy, but it is what it is. I did want to avoid letting players have specific upgrades that isn't meant for a weapon, so my limitations were there. But I did forget to implement the % Area Heal for entering new area.

Still, there were a few things I could have and wanted to add to the game, and I'm looking forward to the day I add it. Thanks!