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(+1)

One of my favorites so far. I love the style here so much, and I could see this idea being taken further to make a game thats ends up being really fast and satisfying. My only complains are that enemies can tank a lot of hits if you dont focus on upgrading weapons enough, so it might not be possible to get 100% kills on all stages without careful planning? But that's pretty minor in the grand scheme of things! Like this one a lot!

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This game is actually a sequel game to a previous 72hr speed run jam game I made called Blaster Power, so I kind of am developing a continuous idea with different themes, but it still has a long ways to go. I took this jam as a chance to start over, do better practices with programming from scratch & project layout, and make my own art along the way instead of just using someone else's sprite work. I'll probably comeback and add stuff this really just an incomplete prototype rather than a game.