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(+1)

Really nice aesthetic!  Wasn't able to beat the boss though, definitely a big difficulty spike there.  Managing to pilot the dash felt pretty difficult in such a fast paced, dynamic fight.  This can probably just be chalked up to a lack of practice, but a change in control scheme could be helpful; for example, I found myself wanting to cancel the dash with the same button that started the dash.  Really cool concept regardless; great job!

This is a good suggestion, I will probably implement it after the voting.

Thanks a lot!