Fantastic entry! Super solid gameplay loop, cohesive style/art/vibe, bangin soundtrack; awesome job!
bagelosaurus
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i hit them with my balls, because rizz
seriously though, very cool and creative entry! As an aide, I think there's potential in this sort of "dual-format" game for more interplay between the two. like, unlocking rizz/dialog options via hidden collectables in the platforming segments, or getting extra boons for the platforming segments by successfully rizzin someone up. If you're considering continuing development on it in the future, that'd be a cool direction to go in! Great work!
Really unique take on power! Fun theming and a cool twist at the end. Carl's section does depend on knowing the characters well enough, so an option to prevent players getting stuck there could be something like interacting with/inspecting their desks/typical areas to get some insights into who's normally there as well as their unique personality quirk. Nice work!
Thank you! It was definitely a struggle to balance giving the player enough power to explore the "puzzle space" while still maintaining the importance of resource (power) management. I feel like there's either an interesting sweet-spot or some added mechanic that solves that issue, but I couldn't quite pin it down. Maybe something like a "visualize"-mode (w/ no energy drain) to try stuff out, and an "actualize"-mode (w/ energy drain) to actually solve it?
Great ambiance, and cohesive, fitting style! Loved how the lore played into the final fight too! Only gripe, is that the final fight could use a health bar or some visual indication of "how close" the boss is to dying (shrinking, but speeding up or something like that?) just to verify to the player that it's not just being stunned. Great work!