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Very nicely made game, it looks very good and I like how there are extremely clear times when the boss is vulnerable, both when the boss grows claws and smacks the ground, and when their face appears right before they heal. Hurting them with the charge is satisfying, and I like how you bounce off of the wall so when the boss appears in the center, you’re guaranteed to hit them. Good job on the game!

Thank you so much for playing and for your comment! I took inspiration from Astrobot for the vulnerability indication (shiny stars), and I wanted to keep the controls and mechanics simple. Very glad it worked out well and you enjoyed it!