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Yeah, difficulty is definitely the next thing on our list right now. Thank you for the comment! :

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I also had a really hard time balancing the difficulty of the bosses in my team's game. We got so used to fighting the bosses in development and playtest that we ended up overtuning a lot because we thought they were too easy.

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Oh yeah it happens haha. The programmers would know better than me, but It's hard to balance, especially when you've become so good at something and you know all of the moves. Kind of like making a puzzle, but since you know all the solutions, it's hard to determine if the puzzle is too hard without someone playtesting it first.