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ThomasMarascia

127
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A member registered Aug 15, 2024 · View creator page →

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really fun and unique with some really nice difficulty near the end. 

looks like i already rated yours!

fyi the parenthesis are messing up the link. I got there but just letting you know

Thanks for playing! There will definitely be graphic options once the jam is over and I can update it!

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Hey thanks for playing! If you don't mind, I'd love it if you could expand on the controls so I can try to make them feel better. 

Will do. There will be graphic settings very soon.

Oh gotcha. Yeah the seals are the stuff at the top of the shop and they are the big upgrades usually.

i just meant the upgrade system could use more upgrades and with that a button that shows you all your stats

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Thanks for playing! There will be a retry soon I just didn't have the time to make sure everything was reset and setup correctly between plays.

Thanks for playing! Your game is really cool as well!

pretty cool stuff. The mechanic is extremely unique and I like the bosses. If I go too far with w or s it bugs out so a check for that would be nice but overall I liked it a lot!

The ranged attack speed build goes hard lol

Thanks for playing and I will definitely be giving the bosses at least one more attack each to give them some depth.

Thanks for playing and for the kind words! 

Thanks for playing! I'm glad you were able to get so far in the game! The bosses will definitely get some more depth to them with more abilities and I'll be making them more telegraphed with their attacks as well. 

Thanks for the feedback and for playing. The animations were all done in just a few days so they will definitely be polished later. The red arrow is a quick fix which slipped my mind.

Thanks for playing! The character floats because he is a winged angel. I do think I should have lowered the scaling on the easy bosses for sure. Maybe you had trouble on the next bosses because you didn't buy items in between the fights? The bosses scale to get stronger the higher round you get because you can buy seals, blessings, and pacts which can increase your stats dramatically. The better you do against a boss, the more money you get (if you win without taking damage, kill it under 60 seconds, etc). The seals are the main upgrade and they spin around the player oftentimes giving stats or shooting out projectiles on rotation. 

Another spin element is the stage and shop which are currently both purely aesthetic but in the future obstacles that fall from the sky will adhere the spinning ceiling that way it is less random as it is now.

All game posted before this message have been rated and commented on

Awesome stuff! I liked how different each boss felt and I liked the unique mechanic

rated!

Hello fellow unreal engine jammer! Great job on the look and feel of this one!

Love the visual style and the cutscenes, however I think the game could use some more boss moves, and maybe the need to jump to survive on higher level

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I unfortunately don't have a controller :(. I will get another team member to play it and I'll rate it for them

Great look and fun mechanics! Good job on this one

sorry to hear that you were unable to add back the game. Let me know if you are able to get it back!

It's nice that there are 2 different sections. one with the spinning arena and the other where it's more traditional against the mage dude. I wish the mechanics felt a little more smooth but good stuff!

oh the little red tie is the player's hitbox? If so then yeah it probably is working as you intended. Although when collision boxes are that small and/or quite fast they often don't collide correctly especially if they are overlap collisions instead of block collision so there might be times it is not hitting.

Super fun! I love the art style and visual effects. The difficulty seems solid as the moves were easy to react to, I also liked the controls as they were easy pick up.

Love the art style, Derek doesn't mess around!! I think the game could benefit from more visual effects like Derek getting hit and or some effects to show the effect of the spin

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we both put the same code in (Sarge) since we guessed that was how we got into the same game and I was the leader of the party. Once we were both in I clicked play and we got in but the other person didn't get in on his screen. I tried this with 1 other person as well and got the same result. Maybe we just got unlucky or something idk

Lots of cool pieces to this game that all need a bit more attention I think to fully shine. The movement feels a little clunky, the bosses are interesting but need polish, the upgrade system is a good idea but I didn't see a dynamic stat menu to let me know what those stats meant in context. This has all the makings of a great game and I'm sure with more time it will get there!

Very enjoyable. Different difficulties and a stronger adherence to the theme would been great. Fantastic music!

best art I have ever witnessed in my life.

Pretty impressive how many bosses you got out! I think the collision of the player was messed up because I was invincible most of the time

I'm surprised that there is a save game thing. I wish there were more bosses and I wish the bosses had some difficulty to them. ATM you can just stat check them standing next to them attacking and you'll win. To this day I have no idea what charging with s does because the tutorial made it go away the second I clicked s. Pretty fun idea though and was enjoyable for the short play.

Pretty good system. Being stuck there waiting to be get a thing to reload kinda stunk a little but part of that was because I suck at the game lol. Looks great!

wish there was more telegraph for the bosses to hit me. platforms made me want to throw my computer out of the window at mach 4. Fun game!

enemy health bar would be great. dash cooldown. Dialogue bug is unfortunate but it happens

wish it had more bosses and maybe change the dash mechanic so it can be turned on and off with an energy meter instead of on for a set amount of time then goes on cooldown.

Wish the bosses had some stun time where I could hit them freely. The controls were a little unorthodox but well put together bosses and game!

interesting concept with a unique mechanic. I wish there was some feedback on if I hit the guy!