really fun and unique with some really nice difficulty near the end.
ThomasMarascia
Creator of
Recent community posts
Thanks for playing! The character floats because he is a winged angel. I do think I should have lowered the scaling on the easy bosses for sure. Maybe you had trouble on the next bosses because you didn't buy items in between the fights? The bosses scale to get stronger the higher round you get because you can buy seals, blessings, and pacts which can increase your stats dramatically. The better you do against a boss, the more money you get (if you win without taking damage, kill it under 60 seconds, etc). The seals are the main upgrade and they spin around the player oftentimes giving stats or shooting out projectiles on rotation.
Another spin element is the stage and shop which are currently both purely aesthetic but in the future obstacles that fall from the sky will adhere the spinning ceiling that way it is less random as it is now.
oh the little red tie is the player's hitbox? If so then yeah it probably is working as you intended. Although when collision boxes are that small and/or quite fast they often don't collide correctly especially if they are overlap collisions instead of block collision so there might be times it is not hitting.
we both put the same code in (Sarge) since we guessed that was how we got into the same game and I was the leader of the party. Once we were both in I clicked play and we got in but the other person didn't get in on his screen. I tried this with 1 other person as well and got the same result. Maybe we just got unlucky or something idk
Lots of cool pieces to this game that all need a bit more attention I think to fully shine. The movement feels a little clunky, the bosses are interesting but need polish, the upgrade system is a good idea but I didn't see a dynamic stat menu to let me know what those stats meant in context. This has all the makings of a great game and I'm sure with more time it will get there!
I'm surprised that there is a save game thing. I wish there were more bosses and I wish the bosses had some difficulty to them. ATM you can just stat check them standing next to them attacking and you'll win. To this day I have no idea what charging with s does because the tutorial made it go away the second I clicked s. Pretty fun idea though and was enjoyable for the short play.