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nice! lot of polish here, especially in the opening cutscene. was really fun gliding around this level, feels a bit like hotline miami, in the best way possible. the grapple -> scattershot is super satisfying and requires you paying a fair bit of attention to how you're managing enemies. i feel like speedruns would be really fun here- flying through without touching power pads seems barely possible. i do almost wish the power pads were more conservatively placed, so that you're forced to make use of the environment a bit more- but leaving this for a timed challenge also makes sense. would love to see more of this! 

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We put lots of pads purely because if you want a good rank, you have to skip and go fast :) I'm glad you liked it so much!