Very cool and aesthetic game! The controls felt pretty smooth. I wish there were some more hit feedbacks and reactiveness in the combat. What I mean is like, most of the time, I'm standing in a single place, whacking the boss several times, then maybe jumping or crouching to avoid an attack, then standing still and repeat. The combat didn't feel very dynamic, and there was little hit feedback to make the attacks feel weighty. I got luck with all buffs on the wheel, and liked the room spinning in the second fight, but not entirely sure what hypnosis does (saw the symbol few times but didn't really get it).