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(1 edit) (+1)

Great style but I must admit the amount of towers thrown at you right at the get-go is a little daunting, especially since you can't read any stats of any of them. 

Shows great potential, if you continue on it I would suggest railroading it a little bit with different levels, and unlock a handful of towers each level or something

Great job :D


EDIT: Also normally when I play a game about being reincarnated as a gun who has to hire people to protect their holdins I am unsure what the game is about - but when approaching  "That Time I Got Reincarnated as a Gun and Had to Buy People to Protect My House"  I had a decent idea it might be a game about being reincarnated as a gun who has to hire people to protect their house

Absolutely, I was playing Bloons TD for reference when trying to design the game, and I think the way they slowly ramp up with introducing new towers every wave or so is excellent. Definitely ideal for our game if we ever go back to address it. Thank you so much for the feedback!! Also LOL I'm glad the title did its job