We did do all our own art!! We had 2 artists working together, me and Karurosu (a2karu), and it was our first time doing voxel art with Magicavoxel. I'm so happy you like our art, thanks for playing and leaving feedback!!
TauntyBird
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Absolutely, I was playing Bloons TD for reference when trying to design the game, and I think the way they slowly ramp up with introducing new towers every wave or so is excellent. Definitely ideal for our game if we ever go back to address it. Thank you so much for the feedback!! Also LOL I'm glad the title did its job
Haha thanks so much!! Yeah ran out of time to invest in a nice tutorial and gradual ramp up, the game kinda just throws you in atm. But most people can beat it in 2-5 playthroughs. Good enough for a game jam prototype, we will do better next time :p Thank you so much for playing and leaving valuable feedback!!
Yeah if we had time we would definitely want to make the Upgrade menus larger with the descriptions, we were running out of time near the end :( I've added the descriptions to the game description at the bottom to help a bit but we definitely know it's a struggle in-game. Thank you so much for stopping by and playing!!
Really neat idea and execution! I think getting stuck on the brain ridges really frustrated me at first, especially the ant level, because it was very tedious for no reason (I wish the neurons were closer in that level) but it got better for the rest of the game, and it was really funny to see the animation of the next animal eating it. I also enjoyed the vastly different perspectives and controls for each kind of animal. Really well done for such a short game jam!!
Haha thank you so much for playing! Yesss as soon as we thought of that soundtrack we could NOT get the idea out of our head and we forced our composer to make an insane cover for it LOL. I'm so glad you enjoyed it, just as a heads up we are aware the game is quite difficult / impossible after the 4 minute mark so we are rebalancing it and making it more fun while still challenging and will update a new and improved version as soon as we are allowed to!
I LOVE THIS GAME! The idea is super good and it's very well executed for this short of a game jam. There were some minor bugs I experienced when placing the pieces (at one point one of my pieces glitched into another while placing o-o) and the zooming in effect was a little dizzying, but overall really well done!
Thank you so much for playing and leaving feedback! Totally agree, we have a bunch of ideas we didn't get to because of the short jam time :( But I really want to implement them eventually and also come up with some new music related mechanic that is unique from VS. The rhythm game idea is intriguing, I don't think we considered putting that in with this one o-o Thanks for giving us some great ideas and feedback, I really appreciate it!
Thanks a bunch for playing, so glad you enjoyed it! Yeah, we did some last minute balancing that made the game too hard near the 4-5 minute mark :') We are tuning it down in our local version of the game and we'll update the game after the jam with (hopefully) better balancing. Thanks so much for taking time to leave feedback, I really appreciate it!
Great game! Cute mechanic ideas, reminded me of the game my team submitted for this jam a bit so I wanted to check yours out :) really neat graphics and neat puzzles! I could totally see this as a fully polished game with faster char movement, some background music, and more sound effects. Well done!
Thank you so much for the in depth feedback! I'm so glad you appreciate the little details and polish we put into the game, we had a lot of fun making all the art/music match that cozy atmosphere! Very valid feedback on the large rooms, appreciate you calling that out. Maybe we can go back and make some levels more zoomed in / take up less tiles if there is less going on in a level. Thanks again for playing and taking time to comment!
Ahahaha we had issues with Godot physics which led to us hardcoding the ice block xD Thanks for sharing this funny bug, we have had several fun bugs with the ice block that we will try to fix after the jam. And yup we already have the coyote jump fix in on our end! Just waiting for the jam to complete so we can update the game! Thanks so much for leaving feedback and I'm so glad you found the game fun!
Yesss firegirl + waterboy was one of my personal biggest inspos when working on this! Yup the jump issue has already been fixed on our side, we are waiting for the jam to complete so we can update it :'D Not your fault at all, many people have been experiencing it. And yeah the transformation sequence seems to be the most confusing gameplay mechanic, we couldn't think of a neat way to explain it in the game besides some tutorial levels but it seems like it's not enough. (+ the sunflower / iceflower assets are a lil confusing) But thank you so much for leaving such great feedback and I'm so glad you enjoyed our game! Thanks for playing!
Yeah I think I was trying to make a fire flower that did not look too much like the mario one, then thought "well a SUNflower could represent the SUN (heat)" sooo that ended up being the design but I totally see why so many people are confused :'D Thank you for the feedback, I'm glad at least you enjoyed our game! Yeah our tutorials were a little unclear, especially didn't know when / how to best introduce the R button. Was easy to miss, not your fault! Thanks again for playing and leaving feedback!