Thanks so much for playing and leaving feedback! Very happy you enjoyed playing it :)
TauntyBird
Creator of
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Great game! Cute mechanic ideas, reminded me of the game my team submitted for this jam a bit so I wanted to check yours out :) really neat graphics and neat puzzles! I could totally see this as a fully polished game with faster char movement, some background music, and more sound effects. Well done!
Thank you so much for the in depth feedback! I'm so glad you appreciate the little details and polish we put into the game, we had a lot of fun making all the art/music match that cozy atmosphere! Very valid feedback on the large rooms, appreciate you calling that out. Maybe we can go back and make some levels more zoomed in / take up less tiles if there is less going on in a level. Thanks again for playing and taking time to comment!
Ahahaha we had issues with Godot physics which led to us hardcoding the ice block xD Thanks for sharing this funny bug, we have had several fun bugs with the ice block that we will try to fix after the jam. And yup we already have the coyote jump fix in on our end! Just waiting for the jam to complete so we can update the game! Thanks so much for leaving feedback and I'm so glad you found the game fun!
Yesss firegirl + waterboy was one of my personal biggest inspos when working on this! Yup the jump issue has already been fixed on our side, we are waiting for the jam to complete so we can update it :'D Not your fault at all, many people have been experiencing it. And yeah the transformation sequence seems to be the most confusing gameplay mechanic, we couldn't think of a neat way to explain it in the game besides some tutorial levels but it seems like it's not enough. (+ the sunflower / iceflower assets are a lil confusing) But thank you so much for leaving such great feedback and I'm so glad you enjoyed our game! Thanks for playing!
Yeah I think I was trying to make a fire flower that did not look too much like the mario one, then thought "well a SUNflower could represent the SUN (heat)" sooo that ended up being the design but I totally see why so many people are confused :'D Thank you for the feedback, I'm glad at least you enjoyed our game! Yeah our tutorials were a little unclear, especially didn't know when / how to best introduce the R button. Was easy to miss, not your fault! Thanks again for playing and leaving feedback!
Thank you so much for the kind feedback!! Really happy to hear you enjoyed the puzzles, I was afraid it was the weakest part of the game since none of our team is particularly strong with puzzle design (we learned a LOT while making them!) but it's such a pleasant surprise that people have been enjoying them. Hopefully after the jam we can make even more fun puzzles for this game if we have the time / energy :D Thanks again for stopping by and playing our game!
I LOVED this game! So cozy and peaceful, reminded me of Stardew valley in terms of vibes. I adored the dialogue it was super well written and showcased the characters very well / was super relatable. The combat was surprisingly challenging closer to the final days, I was struggling hard even with big upgrades. But that made it fun and engaging and I was so determined to finish the game! I love the art and animations, super expressive especially the portraits and the animations of the enemies. I would love to see more added to the game like being able to cleanup around the farm, or more complex battle setups, maybe some more defensive mechanisms added. As a nit pick, the HP bars of the plants were too small to read and the roads were a little confusing (I appreciate the speed up but it wasn't clear to me why I was speeding up at first, it might not be necessary for this game?). But overall GREAT JOB, thanks for a wonderful game experience! Hope yall work on this more and / or make more games in the future, I'd love to play more!
I wish the mechanics were more explained to me, I wasn't quite sure what I was getting points for. But the game was super funny and chaotic (in a good way). Reminds me of Untitled Goose Game, the little joys of doing silly things and honking. The dialogue was pretty funny. I could see this being expanded to a longer game with more concrete objectives / types of tricks to land!
I wish there were some sound effects to accompany the attacks but overall I enjoyed the idea of the game. I'd like to see more cards (obviously the trading not working probably hinders seeing some cards). I especially liked the fish AI and animation, it was really satisfying to fight them and see them twirl away, haha. Great work on the cat animation too! Not easy to animate a cat in water :)