Very unique take on the spin theme. I appreciate the explanation on the game page. It really helped me grasp what the game is about. I imagine it must be difficult to make the bosses move around if you want to implement the bosses as a zoetropes. One thing I'd suggest is maybe instead of having one pillar in the room, you can have multiple pillars that can "open" and "close" so the boss can transition to different places. Just a thought