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Guga

8
Posts
4
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6
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A member registered Jun 14, 2023 · View creator page →

Creator of

Recent community posts

Thank you very much for the compliment! We are very happy to know that you liked it :D

The boss was the character on the right who kept spinning around hahaha, unfortunately we didn't notice that it would be hard to see who the boss was in the scene! But we will continue the game as soon as we can update it, if you want to follow the development you can follow us :)

Thank you very much for the feedback! It means a lot to us! <3

Your game is AMAZING, I LOVED IT. I hope you get a good ranking in the game jam. Congratulations on the great work, I had a lot of fun playing it.

The game is very good! The animation is beautiful, I loved all the attack styles! The music also fit well with the game. Anyway, the points that I noticed that can be improved is only in the damage balance that the bosses give, there are attacks that are very powerful and let me beat the boss so fast that they don't even have a chance to kill me because of their low damage. Other than that, I thought the game was very good! Congratulations on the game!

The idea of grabbing the item in the tornado and throwing it back is very interesting! Only in the beginning would I say to make it clearer how to enter the doors! Congratulations on the project :D

I really liked your game! (yes I managed to die in the tutorial hahahahah) Anyway, what I have to say to help is, maybe somehow demonstrate the amount of life that the planet/boss has, it also took me a while to understand that I should be inside the circle to be able to attack with the space, I kept trying outside and even considered that the game was broken, but luckily I realized it haha. Anyway, very good game! Congratulations on the project!

I loved your game! The tornado idea is very good! I think what I can say is maybe balance the tornado's usage time because in the second boss I was able to kill him without literally doing anything, I just turned into a tornado and the game played by itself, even though I ended up liking it, maybe it would be solved if the tornado's energy decreased faster over time, making it inevitable that it would run out at some point! Congratulations on your game!

The game has a classic style, it's fun, and the music fits well. I think it would be good to implement something that shows where the boss is coming from when it leaves the screen, because sometimes there's no time to dodge. Congratulations on the project!