Really enjoyed reading the dialogues and lore, but I have no idea what's going on in the gameplay. I see text sequences like: consumed rpm to use shield -> without shield, you took full damage (??? where my shield go?).
I can't see anything different in stats page when I charge grr thing. Also some boss I randomly attack first turn and one shot it, other boss dealt 600k dmg to me on his first attack. I don't think I've gotten a single good result from the spinning thing lol, it always steals my rpm or buffs the enemy. Also at some point after defeating a few bosses, my dmg got so buffed it says I do like 40-50k (after a couple rpm charges)? Then after the next battle took a 50% debuff (iirc) and went down to 1k? I have no idea how the stats are working. Overall I like the story and rpg aspect, but I'm just really confused on everything else.
Viewing post in The Driller That Will Unravel The World jam comments
There's a switch that activates when you don't have enough RPM for the shield, which rolls the "No Shield" message later. I didn't add a line to turn that switch off anywhere so you just keep getting the message forever ♡ thank you for the report (you're not taking full damage since that switch is just for the message)
There are 3 bosses which are oneshottable by design, the witch, the cyclops and the old man. The witch is because she has absurdly high evasion, the others are to show you the world is not just about killing whos in front of you like a machine. But if your build is strong, some other bosses also have a mediocre HP stat and can fall down to a good hit. If you can tell me which of them is dealing 600k I can tell you if it's a bug or a feature, because there are some which you're not supposed to let touch you, unless your charge output is good enough to afford all the reviving.
The attack stats are really just your DP x RPM. A few bosses mess with it, but the witch in particular isn't trying to kill you, just make you weak so somebody else can kill you, so I think it's likely it's her you're encountering and becoming that weak. Some encounters have special conditions to give huge debuffs to your DP or charge, but she's the one that does nothing but that naturally. If you'd like a list of all the bosses that debuff you I can tell you, so you can avoid them (assuming you got their names unlocked).
GRR is just for a turn, when your stats show up again on the next turn it has passed already. On your defense turn you'll see that the numbers between () for Third Eye and Flow have changed according to your Bonus parameters.
Also, thank you for the first spiral report! Personally, the spiral helped me more often than not in my games, so I'm always thankful for her. But you'd never guess it from the outside, but sometimes the spiral affecting the enemy actually is helping you, or at least not hindering you, as some buffs do nothing for certain enemies. Sometimes you will find yourself getting 100k on the face because of the spiral, but I assure you the odds of her helping you are supposed to be greater than the opposite!
Thank you for all the reports, seeing how you're trying to engage with the mechanics and finding out where there's friction is great intel!
That is a lot of info I think need to made more digestible in the game somehow. Especially unblockable attacks and the like, I don't think I saw any special indicators for those and thus had no idea what defense to use. A tooltip/guide the player can revisit would be good too.
It's either the 40k hp boss or drillgamesh that dealt the 600k dmg. And regarding the debuff, I had just beaten the 40k hp boss (I had like 40k+ dmg at around 3.5k rpm in this fight iirc), then decided to chose accept punishment after the round, and I remember the text saying something about halving the drill power, then the next boss I went against was drillgamesh and my damage was in ditch (definitely muuch weaker than half power, weaker than how I was at start of game).
Revisited game briefly (it's nice that it saves), and damage feels like normal again (not buffed, but not in the ditch where it was when I left off). Also I chose atone with blood and ended up with negative hp and it let me continue.
The unblockable indicators are unlocked after a few encounters with the boss, but maybe I should make it be less encounters. At first being surprised and not knowing what defense is safe to use is the intended experience. Guidebook I'll work on for sure, that's my top priority now to explain the game better to the player.
The only drill power halved by perils is the Shieldrill, though (I was going to have a DP halving one, but didn't like the balance of it and removed it). The 40k boss, which I'm thinking is the one that doesn't show you her face, buffs your DP during the battle with her, then is supposed to debuff you for all she increased, but maybe, just like the shield switch, I didn't make her debuff reset between runs. I'll check the code to make sure (ToT)
Didn't consider death at the perils and forgot to put a death check there, oops.
You're a great debugger, thank you for reporting all those things!